Watch.Coach.Win.
GAMEFILM FOR BUSINESS® IS A PRODUCT OF
REALITY BASED GROUP
coach your employees with a visual tool.
Of All Information Transmitted To The Brain Is Visual.
0
%
-3M
A single minute of video is worth about 1.8 million words.
0
M
-Forrester
Viewers retain 95% of a message when they watch it in a video compared to 10% when reading it in text
0
%
-Insivia
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Excellence Is No Accident With The Right Tool.
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Gamefilm: (ga·me·fi·lm) (n)
1. A video compilation of highlights from a sporting event.
2. A tool used by coaches to help athletes improve their performance by visually examining technique, ability and patterns.
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(ga·me·film·for·bus·in·ess) (n)
1. A video recording from the customer’s perspective, showing the objective and authentic inner workings of business.
2. A tool used by business owners to improve customer experience by coaching to objective, quantitative results.
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See What Your Customer Sees.
Customer Service Matters.
of buying experiences are based on how the customer feels they are being treated.
%
-McKinsey
of customers share good service experiences with others.
%
-Zendesk
of customers will repeat business after a good service experience.
%
-Kissmetrics
of customers will spend more to get good customer service.
%
-American Express